Posted June 02, 2024 by Michael Macha
#controls
I've added the ability to grasp adjacent toys and drag them with the monster. It's done with the button pad or right stick on the controller; or the arrow keys on the keyboard, at present. (I'm aware that the X button and Y button are swapped, that will be fixed in the next update). The game was initially designed to be more of a puzzle, like Sokoban; but it has more of an arcade top-down action vibe to it at this point and I'm leaning into that. Toys pushed against the wall should be recoverable.
There are also still a lot of simplified gray-box graphics in there, like a white circle for visual feedback on gripping. That's going to be something else later, but I prefer to show this stuff over tell it.
Let me know what y'all think!