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The House of eldritch horrors - Devlog 0

hi hii!!!, this is my first devlog!. so yeah, hi!. and yeah, imma working on a tiny horror game on unreal C++. inspired by resident evil 7 and 4, and a few other games. you’re basically stuck inside a mansion, and you gotta escape it!. and there’s a ton of monsters and things.

the gun and the arms are actually a seperate blueprint!. it just feels less messy that way. and yeah, the laser is not some niagara ribbon particle. i wanted to do it in an oldschool way, so i ended up using a cylinder with a translucent material, and i scaled it up. just like in RE4. and it looks nice!.

it doesn’t do anything cool. it just moves around, and chases the player when it seens it. and it took me an insanely amount of time to get the AI affiliation to working. it’s kinda confusing. but when i was done, i felt like doing everything in unreal’s AI behaviour tree is gonna be hard. especially because i wanna do make some enemies with complex behaviours. so yeah, i went with GOAP!

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