Posted May 31, 2024 by narimiran
aMaze was initially developed for Spring Lisp Game Jam 2024.
The premise is that a player is in control how hard a maze is, before trying to solve it. The walls are randomly generated, and some mazes might be unsolvable. Enter bombs. Players have several bombs at their disposal, to break impassable walls and/or make shortcuts on their way to the finish.
The feedback received was mostly positive, with few repeating complaints:
For version 2, I plan to address the player feedback mentioned above, to make the game (even) more enjoyable to play.