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Alpha testing and a progress update

Rewind: A Looping History
A downloadable game for Windows, macOS, Linux, and Android

Hi, guys, I've got an update for you.

Alpha testing for the scheduler and new events went live a few weeks ago, and today I've pushed alpha version 2 to the testers. This newest version includes all of the code and events for the Dungeon Tent (but not most of the visuals... that's what I'm working on right now).

Here's my status on the various game additions previously mentioned:

  • Hint Manager: Finished (aside from the new dungeon tent events... I haven't added hints for those yet)
  • Event Scheduler: Finished
  • Dungeon Tent Coding: Finished.
  • Dungeon Tent Dialogue: 80% finished
  • Dungeon Tent Scenes: 10% finished
  • Incidental Daily Events: Finished.
  • Cooking Status Effects: Started, but not much has been done at this point (I plan to do this while the Dungeon Tent scenes are rendering).

Some other stuff to mention:

  • I've tweaked a lot of the transitions between activities related to camping. Leaving a dungeon will now offer options to go back to camp/home/etc, and leaving a campsite will give you the option to move to a new campsite without going home inbetween.
  • The Succubus Dungeon has been expanded to include content unlocked by the Mind Resistance Artifacts. New items have also been added to the rewards list.
  • Lots of other minor changes have been made... most of them pretty invisible.

But Am I Still On Schedule?

... I don't think so. Honestly, I may need to either push the planned release back a few weeks or remove a few planned scenes (trying to push in ALL of the Dungeon Tent stuff in a single update was maybe too ambitious...). I had some unexpected problems over the past few weeks and it hit my time pretty hard. It's always possible that the planned scenes will be much faster to create than anticipated, but it's not terribly likely.

But on a positive note, I'm still working and progress is still being made! Hope all of you guys have a good Summer.

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