Devlogs
Post-Trijam update 1 (build 6)
Posted May 30, 2024 by Fodi
Changes in this version:
- balance: quad damage instead of triple damage
- better positional randomization of coin spawns
- super basic touch screen support
- enemy spawn circle: always leave a fixed “segment” free, so player has a better chance to slip out
- zone radius color matches zone type
- bugfix: some enemies were not flipped correctly while moving
- slightly bigger line of sight cone for the player
- some code cleanup / refactoring and optimizations
Files
trijam-270-html.zip 2 MB
Version 12