Posted May 30, 2024 by D'sProduction
This post is a part of what was posted on the Japanese creator support site “Ci-en”. If you want to see the latest production progress on the paid part, visit Ci-en.
It’s been about a week since SHINNEMIA in the Forest Invader was released. As of writing this, the sales on DLsite have reached 47 copies. Compared to Continent of Slaughter, it seems slightly lower, but given the development time and content of each, SHINNEMIA in the Forest Invader seems to be holding its own. The development period for Continent of Slaughter was a year and a half, whereas SHINNEMIA in the Forest Invader took 8 months. The games are also different in terms of their systems and themes, making a direct comparison challenging. However, Continent of Slaughter likely had more content in terms of gameplay length, scene count, and illustrations. In the description for SHINNEMIA in the Forest Invader, it is labeled as a “Frontline Expansion Strategy Simulation Game.” While the game has the fun of gradually pushing the frontlines forward (or sometimes being pushed back by the enemy), I believe it also has a strong appeal as a “resource management” strategy game, where you manage limited resources. A “frontline expansion” and “resource management” game, combining the best of both old and new. If you haven’t purchased it yet, this is a great chance to get it.