Posted May 29, 2024 by Untrustedlife
I wnat to summarize my thoughts on something and my thoughts on this experiance:
I made a few notable mistakes when I started out that I have learned from now:
If I were a smart man, I wouldn't just lower the price, i would stop completely and focus on my new game. But I am not a smart man I am a foolish man who still wnats to finish this game for some reason.
So, this entire post is kind a pointless in the end.,
For transparency, here is my current Steam info:
This actually isn't bad for a first Steam game, especially one still in Early Access. But the sales were never really the goal. The goal was to make a good game (which I think I succeeded in) and to tell a story.
A story that only 0.4% of players have actually gotten to the end of, so that part was an epic fail, as you say, heh.
I also have about 400 copies sold on Itch, so in total, about a thousand copies sold.
This means that the game isn't really a flop, at least not for a first game on Steam. Even though I'm kind of doom and gloom about it, it's not like the end of the road or anything. Achieving these numbers as a first-time dev is a solid start, and there's still plenty of room for growth and improvement. So while it may not have reached everyone I hoped it would, it’s far from a total failure.
I also like i said, want to keep working on it even if my mental state is terrible heh i just wanted to share the lessons i have so far learned, so if you are striving to be a game dev, you can learn from me.
Anyway TTYL.