Posted May 28, 2024 by Bunsize
Whew it has been awhile. Unfortunately I have been switching positions at work and the new positions has required alot out of me. Thankfully I am almost done transitioning and have still been able to work on my game on the side. In my eyes some big progress has been made with most of the necessary systems down (either the actual system or code I can actually place).
I spent a day on some basic art assets that I want to replace as I work on my artist abilities. In my last devlog I mentioned the animation system with the player controller, I also made some basic furniture assets in the player's room that can be interacted with as well as an opening title screen. Today I worked on the pining minigame. A player can now select an insect to work on pining and be loaded into a minigame where they can position the wings of the insect (plan on adding other limb's). It took me awhile to get the player based rotation down without all of the wings moving and ensuring there were no errors (make sure you set a default value for ALL variables, will save some headache).
The next few roadblocks should be a dialogue system, cutscenes, and save states. These items as well as the other building blocks built up in my Godot knowledge so far should allow me to finish a MVI version of the game quite quickly.
In my eyes the MVI needs the following:
Please see below for the current state of the game from the starting screen.