This is the 1st pass of the 5th chapter (#04). It’s quite stub.
Sprint log:
Explanation and demo
—— Game
This was a very challenging sprint for external and internal reasons. Since this is the “last” chapter of the story, i decided to do many things differently. That includes changing the scheduling method. So it took way more than usual, but i think it was worth it. So everything is quite barebones and possibly confusing. Enjoy!
Important note: The button for erasing a save slot does not ask for confirmation! (That’s on TO-DO)
Important note: Compared to version 0.4.0.4, version 0.4.0.8 has less testing and a couple considerable changes, so it’s deemed more likely to have issues. Yet 0.4.0.8 fixes a couple really important features, and adds some interesting features. So i highly recommend trying 0.4.0.8. But if you were to have issues with that, please try 0.4.0.4.
General
New:
Data layer for outside houses is now more granular.
Added lights and puzzles to the outro.
Saved flags to the save.
Implemented light flicker based on sound. And a somewhat elaborated sound system.
Settings:
Improved remapping options.
New: Implemented movement and look sensitivity!
New: Beta: Implemented different audio submixes (channels), with different volumes and attenuations.
This was plenty of work and is still a new feature. Issues might arise.