Posted May 26, 2024 by Oliver Geogre
In the tutorial level we created a section between the start and the end to allow the player to learn about the different types of blocks and triggers. This section also introduced "deactivated" components which the player has to activate to use.
To get ready for testing we aim to get all of our respective features into the game and working together. This involved making it possible to get from the main menu to the end menu with just gameplay and making sure music worked on all of the scenes. In this process we also added a little bit of post processing and switched the cameras to cinemachine's virtual cameras to allow for better camera functions.