Posted May 26, 2024 by avacarenco
During the past days, we polished our game using feedback from other players.
Made adjustments to the visual effects for the flamethrower and enemy spawns.
Successfully balanced the game to ease the learning curve. Increased the spawn rate for each wave to make the final waves more challenging.
Integrated score display into the user interface.
Each action in the game now has a unique sound. Adjusted the volume of BigTim's shooting. Added sound effects for HyperActivity, hitting a fence, and enemy hits.