Devlogs
Post-jam update 0.2.4 - Cards and Goblins!
Phew, it's the final day of rating the games in the NSFW jam, and what better excuse than to give the game a little kiss and some improvements:
- Fixed the X position sorting but, causing cards to overlap in annoying ways.
- Reworked how combos/sets are displayed.
- Cards now trigger in the order they are presented.
- Scrapping some spades/clubs mechanics, simplifying the core gameplay.
- Cards now indicate their effects.
- Removed the hypothetical 3Pair combo for now.
- Added some explanatory goblins :D
- Discard is back, but with an incremental painful twist.
- Damage stacks are now added to each-other in the visualizer.
- The reward shop can now be rerolled (for life)
- Enemies now scale over time.
- When you go deeper in the dungeon, the host increases all enemies.