Posted May 26, 2024 by DecadeDecaf
Over the past 5 months, I've made some great progress to Surface Level, and I'm finally ready to share some of it!
In the last development log, I mentioned that the game was roughly the same length as its prototype (a game jam game from 2021), but with additional polish and a boss fight. Since then, I've spent a lot of time creating systems to support the development of Surface Level in the long-term, like:
I also mentioned last time that the "grayed-out" moves during combat sequences were technically functional, just not implemented yet. This is no longer the case! In addition to the introductory "combats" and the Jack-in-the-Box boss fight, the game now has 4 optional combats scattered throughout the early game.
I implemented two new music tracks titled Next Level and Aligned Like Stars. Check out the updated soundtrack, which includes unused music that I'm saving for later in the game.
Mentioning every other little thing I've added in the past 5 months would take forever, so here are some highlights:
Importantly, some things still aren't in the game yet:
Going forward, now that I'm done with the majority of the game's major mechanics and systems, I plan on focusing on content. I can finally start making progress on the game in a more visible way, which is super exciting!
See you soon,
Cadence