Devlogs
5/24 | Bugs & Mechanics
Bug Fixes
- Fixed enemies not glowing at night
- Fixed Reid not talking to you if you don't have a staff and haven't been in the store
General Changes
- Added an animated torch
- Added unlit variant
Mapping Changes
- Moved forest chests around to be better visible
- Added chests to forest cave
Mechanical Changes
- Added code to use the campground
- Added camp interior
- Added recovery and 'leveling' mechanics
- Sleep - Recover all health and mana; time skip of 6-8 hours
- Growth - Improve stats based on EXP gained
- Rest - Recover health and mana by variable; time skip of 2-3 hours
- Study - Learn from scrolls to add more skills; requires exp per scroll level; time skip of 1 hour | half implemented
- 20 levels (0-19lvl); +5 exp per level
- Basic
- Tea
- Enchantment
- Absorbtion
- Removed EXP curves and evented my own level system
- Enemies give EXP based on type
- Normal (+5)
- Miniboss (+10)
- Boss (+15)
- Areas also effect enemy EXP
- Forest (+0)
- Mountains (+5) | not implemented
- Tunnels (+10) | not implemented