Posted March 28, 2019 by beeftime
#update #release #stable
Hello, everyone!
I'm excited to announce that COMP/CON now has, officially, all of the features I wanted to include in the 1.0 version, and is now stable enough that I'm comfortable with releasing it out into the wild.
This build cleans up a few remaining bugs and data issues (namely Invasion actions being listed as Quick Tech -- thank you ridiculon). That said, if you find anything while using it, please let me know via the bug reporting tool
Moving forward, here's how COMP/CON is going to look:
The main branch ("stable") will receive upcoming bug and data fixes, while new features are added to a "beta" branch, starting with the next feature update. Once beta features are stable and working, they'll be moved to stable. If you're currently using COMP/CON in a game (or planning to shortly) I strongly recommend your game group use the stable branch.
In the short term, here's what's under development:
After that, we'll work on setting up some GM and homebrew tools.