Posted March 29, 2019 by GTFOmyNarnia
#Update
Next round of updates and feature releases is out!
Updates as of today (3.25.19)
-NEW FEATURES
- Attack Speed formula is now in game!
- ((1 / WeaponAttackRate) - (Player.Dexterity/200))
- Will take the base AttackRate of the player's weapon, and add a percentage based on the players Dexterity. Adds strategery!
- Reworked UI for Weapon Purchases/Upgrades.
- Hero's can now Respec!
- Visit the Herbalist Vendor in town (Mortar and Pestle icon) to respec your hero for 100G
- Added more Anvils to the Dungeon, one at each Orc tent.
- Multiple Enemy Damage Calculator
- You can now be swarmed by enemies, and will take damage from EACH enemy hitting you, instead of just one.
- Solid Enemies
- Enemies can now push you around a bit, and trap you in corners! Beware Heroes! (working on tweaks)
- Enemy Speed Increases with Dungeon level (every 5 Enemy Levels gives a bonus to move speed)
- Buy confirmation for buying new weapons.
- BUG FIXES
- Some clipping fixes in the Dungeon, as well as some added collision.
- Fixed a bug that allowed players to buy weapons that were not yet unlocked.
- Fixed a bug which caused the 2nd boss to hunt the player as soon as the 1st boss died.
- Fixed a bug where enemies would not recognize changed obstacles in pathfinding (causing them to pause)
- Fixed a graphical layering issues with the Tutorial text and the slottable abilites.
- Adjusted Health regeneration from Spirit to be weaker.