Devlogs
5/23 | Forest & Meta
Bug Fixes
- Fixed forest variable to reveal hidden paths
- Fixed missing names and faces in messages
- Fixed map transfer not working until Reid enters house
General Changes
- Added descriptions to skills and actors
- Renamed or rewrote a few meta sections
- Stats
- HP -> Health (HP)
- Mana -> Magic (MP)
- TP - Stamina (SP)
- Magic Attack -> Power
- Magic Defense -> Ward
- Commands
- Attack -> Basic
- Formation -> Party
- Save -> Record
- Key Items -> Essentials
- Clear {equipment} -> Remove {equipment}
- To Title -> Title
- Messages
- File -> Page
- 'However, it was unable to escape' -> '[Name] couldn't escape'
- '[Name] made a counterattack' -> '[Name] counterattacked'
- 'There was no effect on [name]' -> '[Name] was unaffected'
- Currency : G{old} -> Stars
- Updated visible enemies so that they change appearance based on how strong you are
- Set up enemies to glow at night and underground
- Gave Calendar Scene its own music
- In-game clock now pauses in Calendar Scene
- Added Splash Screen at new game
- Updated shop so you can't buy more than 1 tunic
- Updated town chest so you can't
- Updated Reid event so you can't have both a dagger and a staff
- Updated some of the message contents
- Added icons to resource interactives like chests
Mapping Changes
- Added more trees and objects to forest
- Added mushroom sprites rather than tiles due to tile limitations
- Added grass and grey stone light-spot tiles for dungeon
- Added world map transfer (currently doesn't do much)
Mechanical Changes
- Added buff and debuff states for all primary stats
- Updated elemental skills to have a chance of placing related states
- Weakened the state application of elemental skills
- Added magic recovery to 'rest' skill and split it into a weaker and stronger variant
- Adjusted Familiar stats and EXP curve
- Adjusted Witch stats and EXP curve
- Rebalanced forest enemies several times