Posted May 23, 2024 by Xal3o
After such an adventure, our game creation journey is coming to an end.
This week was polish sprint, we adjusted a lot of things, added feedback elements and fixed bugs, in order to make the game as fun as possible.
We still have a few day to improve before the actual release.
Animation:
Animations for victory pose of the characters have been added to the game. We changed the idle animation of the battery character so that its feet don't slide over the ground when idle. We also added ragdoll to the characters so that when they die its very obvious.
Particles:
A victory particle has been added for when the players beat the game. We also added a particle for the active fan so you see that there is a wind tunnel. We also added a hit particle for when the blades of the fan hit a wall. Particles have been added for when the characters are moving (dust for the hovering of the fan and dust for the walking of the battery). And we added wind particles for in the background the fill up our scene. Besides this we changed some of our particles including: The electric orb, jet pack. To make them more visible in our scene and look better in our game.
Sound design :
As part of the polishing process, this week, we implemented multiple sounds in the game. Since we don't have sound designer in the team our process to implement was pretty simple. We were searching for convincing free of use sound effects. Then we edited them a little bit, in order either to make them looped or to cut the part of the audio files we don't need. Then, in the game, we play them when needed. We are not doing much more for the sound editing. In the game engine itself, we had to decide which sounds are important than other sounds, to not make the player overwhelmed by too many informations. The decisions we took in term of sounds were pretty simple, the less important sound are played at a lower volume. Also if a sound is played b an element of the environment, depending of its importance , we tweaked its propagation radius. For all that work, there were only one sound on which we are adding a bit more effect :the alarm that is activated when the player is low in energy. For this, the lowest is the energy level, the lowest the pitch of the sond will be. Due to that, we get two informations in a single sound effect : we are low in energy, and how low we are.
Polish features :
In term of programming, we've added some polish features :
Implementing art :
A big part of the work for this week was also to implement the assets made by artists in the game itself. Particles and animations that were made this week are now in the game and played when it has to be played.
Level Design :
In our game, one of the most important point is the level design and it is still one of our weakest point. we worked to solve two problems this week :
UI imporved:
So this week i was more focused on making the game better like main menus in a seprate scenen and adding transitions to them adwell as revamping the menus and fixing alot of bugs with the spawning of players.
And that's all folks.
I hope you enjoyed it, it was our last devlog before de final update.
Thank you for your attention for all these weeks.