Devlogs
5/22 | Partial Forest
- Mapped a blueprint for dungeons (intended for forest, non-visible in game)
- Added a forest map and underground segment
- Added camping mechanic
- Added Forest enemies including mushroom miniboss and Fae Queen boss (latter is not evented yet)
- Balanced Forest enemies several times
- Set it up so random battles happen less often with added enemies visible on map
- Rebalanced Reid battles
- Added failsafe for spending all your money (Reid gives you a dagger)
- Reid now gives you Magic Water for recovery alongside 25G
- Renamed 'mage' class to 'witch'
- Added 'familiar' class;
- Created first companion Stray (renameable)
- Set up event to rescue Stray
- Added equipment for Stray (not attainable in-game yet)
- Added time system
- Set up shop and NPC for time system
- Set up 'calendar' message that shows up each rest
- Added more elemental states
- Edited more tiles
- Edited audio files to create ambiance for forest
- Evented for paths to show up as you defeat more forest enemies (may need fixing, debug wasn't doing much for me)
- Added more chests