Posted May 22, 2024 by BananaStroke
+ Added a transformation Pie Chart showing your Deck corruption.
+ Added 6 new Relics and Changed the effect of 1.
+ Added the Card "Claw Attack".
+ Relic choices change depending on your Decks corruption.
+ Added Ending Scenes to all 3 Bosses in Stage 1.
+ Added Patreon/SubscribeStar and Discord links to the Menu.
+ Added Unity Analytics to collect ingame Data for Balance improvements.
This Analytics Data is Anonymous and will only be used to improve the Game.
Example of this Data: Location/Enemy of Player death, Deck/Relics choices etc.
+ Added an Intro Scene with 7 Scenes (skippable)
+ Added a Help/Tutorial Button to assist beginners with the basics.
+ Added a Map and Icons Glossary to the Tutorial.
+ Added Health bars to increase the visibility of the Health.
+ Added a Deck Button to view the Current Deck at any time.
+ Removed Max HP loss after Stage 2 to increase difficulty.
+ Added a new System to increase Enemy power and defense after Stage 2.
Small Changes:
Some minor Text changes to make certain events more Consensual...
Decreased Ambush Chance by a bit and increased Events Chance.
Goblins can now attack normally as well (not only with Gold steal)
Map Icons are less dark to make their color more visible.
Bug fixes:
Gold is capped at 9999 to address a bug at high gold.
Cow relic did not heal properly -> fixed
Some Cards did not show correct block value when affected by shield.
Researching is now auto-targeting the player.