Posted May 21, 2024 by cmasta
#demo #update #0.96
Demo version 1.0 is almost finished. Getting the crystal pyramids to save to the save game class was a challenge unique to a blueprint-based project in Unreal, but I figured out how to do it without a mess of nodes and way too many class variables, so that's good. In my next big project, I will try my hand at C++ scripting, but this project started in blueprint and will remain in blueprint. The officially official demo will release when I finish updating the map and place at least 50 crystal pyramids on it (there were 43 at the time of writing and 37 in the first public build).