Posted May 22, 2024 by ONCGM
#unity #3d #development #missile #fest #arcade #sandbox #explosions #planes #demo #0.4
Hello Commanders,
For this week's new, we've got roadmap updates and a demo version available to you all.
About the roadmap first, I've had a good thought, and decided to remove the plans for the progression feature, where you would need to unlock the game features (such as each type of missile) by playing the game and destroying the targets or something similar.
To me, this was always supposed to be a everything unlocked type of experience, so I decided to remove that feature and maintain it all at once. I'm not against re-thinking about this in the future, it just does not fit my vision and thus I'm not keeping it on the roadmap.
The main downside I can think of in this scenario, is that the game may overwhelm you a bit on the first open with all the options available.
On the upside, I'm avoiding scope creep and maintaining the release schedule for the features I consider more important to the core of the game.
And on another news, a demo version is now available.
If you haven't acquired the game, you can now play for free the preview version (v0.3) of Missile Fest.
Regarding the game development, I made a menu for it and all the things for the menu to work.
Short and sweet description but takes a good amount of work.
I also added a build for both Mac and Linux, even though I can't test it, so I'm hoping it will work without problems.
You can check the road map and what I'm currently working on the Codecks page of the project.