Devlogs
⚠️MAJOR UPDATE: 0.9.0⚠️
Huge update this time! This version of DWMC gives access to all 6 dungeons, all enemy encounters (except the final boss), and adds more items and a new battle system. Due to the extensive changes, older saves are not compatible with this version.
What’s new:
- In response to player feedback, the battle system has changed from an active time gauge-based system to a dynamic turn-based system.
- No more extended periods of waiting or being struck down while choosing a move
- You can now see the turn order on the right side of the screen
- Certain moves or items can change the turn order
- Pretty much everything else is the same
- Added produce, drink, and meal healing items, all with different effects.
- Produce recovers a small amount of HP & SP and gives a stat boost
- Drinks and meals restore a medium or large amount of HP & SP, either giving a positive status effect or removing a negative one.
- Produce and drinks can be bought at any Smol Mart
- The Factory can now be explored, and Hydra Tower can be entered.
- All enemies and hidden bosses can now be found. New arrivals include:
- Flobule
- Robocelot
- Scandalabra
- eventually will provide hints upon defeat
- torch 'em!
- Orbituary
- Chiminemenea
- Magnetick
- Crocogon
- Glow Jelly
What’s changed:
- Player characters have higher stats more on par with enemies
- Player characters now learn more basic-type moves by leveling up
- The title screen now reflects the in-game time of your most recent save
- All healing items now restore both HP and SP
- The amount of recovery and effects have been changed on all existing food and drink
- Various tweaks to status effects and moves that apply them
- All story boss encounters now contain 3 or more enemies
- hidden boss encounters and the sisters still only feature 1 enemy
- Enemies now resist negative status effects of their own type
- Slick can't get wet, Flobule can't catch fire, Ham Hawk can't get distracted, etc
- Tweaks to enemy movesets & the levels they learn moves
- Tweaks to item & equip placement
- Guards now appear in the mall at night
Known Issues:
- The shopkeeper at Wrap takes a long time to walk over to you
- Entering Hydra Tower may or may not prevent movement. Make a hard save before entering to be safe.
- Not all vending machines can be used
- No new food or drinks can be bought at vending machines
- Few or no new meals can be acquired
- Many item specials show the wrong icon
- most of the shadow man’s specials show incorrect text
- picking up certain equipment will show dialog that doesn’t make sense
- some equipment pieces and other items have incomplete icons
- using a freight elevator in the warehouse, then leaving the warehouse without using the freight elevator again will cause strange behavior the next time the freight elevator is entered.
- several Slicks will still be visible as you leave the Daybreak Inn basement after defeating the boss
- there may be an occasional crash or softlock during battles. the cause is unknown at this time
- if you choose the "Swap" option with no weapon equipped, the game will softlock
- there are some spots where you can enter the out of bounds area on the western edge of the map
- accessing the Sludge Gun from the caves will cause it to respawn when you return to that area from the overworld