Posted May 20, 2024 by Open Late Games
#speakeasy last call #devlog
First, a massive thank you to the people out there who have left tips and chosen to buy the Companion Guide since its release last week. It is so appreciated, especially since the proceeds from Last Call sales are going toward paying for art and developing the demo for the next full-length game coming out.
Since the last update on May 6th, the following has been completed:
There will be a few more backgrounds to create, more sprite files to wrangle, and one story that needs an expansion, but otherwise I’ll be zipping through the programming and working toward getting into the testing phase.
One of my personal goals in creating this game is to experiment with new techniques and find interesting ways to tell the story visually. I didn’t program the original Speakeasy game, so this has been a great exercise in utilizing experience I have in other visual media to morph a folder full of 2D art assets into something that’s dynamic and driven just as much by what’s shown on-screen as what’s written in the script.
So, what does that entail?
It’s certainly made the programming more complicated, but I think the end result is 100% worth it. Here’s a look at how a couple of those bullet points are being put into practice:
That’s it for this week! Stay tuned for more updates soon.
-Aura