Devlogs
World Game Update v0.0.0.10
Another update to World Game! No new feature was added this time since the last update introduced a lot of physics and performance bugs.
- NPCs now spawn in the plains biome.
- Reworked Ground Friction.
- Reduced excessive jump height from all entities and the player.
- Fixed a bug where players or entities couldn't jump properly when the game ran at low framerates.
- Fixed natural spawning causing lag when there are a lot of entities.
- [back-end] Modified Hurt() method to add a "bypass" parameter that will bypass iframes if set to true.
- [back-end] Fixed Is Grounded check not being centered properly below entities/player.
- [back-end] The game will now use Unity Engine's gravity instead of coded gravity.
- [back-end] The IsGrounded() method within Entities is now private and can only accessed through the "isGrounded" property.
[back-end] = Features not added to the game, but is inside the game's code.
Please if you find any bugs, report it. Have Fun! :)