Posted May 20, 2024 by Delusria
Hello!
Did a ton of boring work this week so I'll spare you there. I also did a couple of non-game things this week as well:
1. Discord:
Originally this project was only supposed to take a month and be around the same size as Curse of Dares. However, all of your ideas and support showed me this game should be so much more.
I still plan on releasing it close to my original intended release date (within a few devlogs from now), but this version will be far from what I want it to end up as. So expect it to be much shorter than intended on early access release for the time being.
Made a discord for anyone who wanted to throw out some ideas, reinforce some existing ideas, or expand upon previous ideas.
I made a poll on the discord to see what type of content you would want to see next in SDEEP.
2. Steam release on the horizon
Both CDares and SDEEP are being approved on steam at the moment. Early access will be available over there as well for anyone who prefers that storefront. The steam pages will be linked in the next devlog once they're public.
Now for this devlog:
I want to throw out a few things I didn't get to on the last devlog (6/6):
One other thing I can show are a couple of items she runs into. Your salvor doesn't know you can see her, so she's likely to get adventurous with certain things she finds.
That's all I have for the moment. Now that CDares and SDEEP are waiting to be approved on steam I can focus a bit more on content. I want to give more concrete information about the setting and certain mechanics to provide a framework for your suggestions so I may be writing all of that stuff out a bit better in the future devlog.