Posted May 20, 2024 by karel stehlik
Today's minor frustration: Why on earth is unity package management under "window", when they literally have an "assets" dropdown??? That just doesn't make any sense.
Actual time spent:
turning on Unity, gathering my will: 5 minutes
Show distance reached: 14 minutes
game remains paused when going back to shop from pause menu: 3 minutes
Bug: "x" initially missing from pause menu button (game speed 1>x<): 2 minutes
clarify how abilities are used, explain what the shop is: 12 minutes
visual indicator for active lion ability: 19 minutes
Lions op, peasants weak. Maybe make lions more expensive: 30 seconds
abilities grey out on cooldown rather than getting green off cd: 29 minutes
visual indicator for heal ability: 36 minutes (didn't want to learn animations and look for one, learned tweening instead)
clarify how abilities are used, explain what the shop is, part II: 9 minutes
Compiling: 5 minutes
Discovered and fixed a bug where you could use abilities with the keyboard even if all units of that type were dead: 5 minutes
Compiling: 2 minutes
zip, upload and everything on itch.io: 7 minutes
total (measured separately rather than a sum, for more accuracy. a surprising amount was spent writing this, seeing what to do next, timing everything etc): 2h14m