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Project C
A browser game made in HTML5

Today's minor frustration: Why on earth is unity package management under "window", when they literally have an "assets" dropdown??? That just doesn't make any sense.


Actual time spent:

turning on Unity, gathering my will: 5 minutes

Show distance reached: 14 minutes

game remains paused when going back to shop from pause menu: 3 minutes

Bug: "x" initially missing from pause menu button (game speed 1>x<): 2 minutes

clarify how abilities are used, explain what the shop is: 12 minutes

visual indicator for active lion ability: 19 minutes

Lions op, peasants weak. Maybe make lions more expensive: 30 seconds

abilities grey out on cooldown rather than getting green off cd: 29 minutes

visual indicator for heal ability: 36 minutes (didn't want to learn animations and look for one, learned tweening instead)

clarify how abilities are used, explain what the shop is, part II: 9 minutes

Compiling: 5 minutes

Discovered and fixed a bug where you could use abilities with the keyboard even if all units of that type were dead: 5 minutes

Compiling: 2 minutes

zip, upload and everything on itch.io: 7 minutes

total (measured separately rather than a sum, for more accuracy. a surprising amount was spent writing this, seeing what to do next, timing everything etc): 2h14m

Files

  • ProjC final 20/5 (outdated) 32 MB
    May 20, 2024
Download Project C
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