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#2 Devlog - Concepts, concepts, CONCEPTS!!!

Project Shoreline
A downloadable game for Windows and Linux

Heyo! 

I’m Tyler, I've been very excited to work with everyone at Speldosa and bring my 5+ years of game graphics design experience to good use. Project Shoreline is very dear to me as I have been injecting fundamental: character designs, environmental art, ideas, and vibes since Speldosa’s very beginning last year.

One of the first things we discussed during development was the different biomes we could choose from and what they could contain. I tasked myself with trying to loosely illustrate what the level could look like in Project Shoreline and here is one of the first drafts

I was to include windswept trees and cherry blossoms in a beach-esque area. I enjoyed the ambiguous size of the different elements in this but wanted to give it another go:

A few details that stuck with me were the implementation of corals near the beach. I had a hard time imagining this as a playable level so I felt it necessary to give the illustration another try.

Bingo!
Now we got something. This illustration ended up resonating with the team so we decided to build a 3D test scene based on it.

Here is the 3D test scene made by Veronica :D You can read her Dev Diary here! From this point, we needed to fill the world out with some ✨Stuff ✨

This is only a fraction of the concept art produced but we will have to save the rest for another time. This project has been a very VERY important learning experience for me and it was a big first step for us to take together as a team. Onwards to new things! Yeehaw!

Download Project Shoreline
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