Devlogs
Develog #3 - Fixing Bugs & Level Designing
Introduction
Hello, everyone. We've been focusing our efforts on designing levels and fixing issues with the camera and synchronization so far.
What We've Done Since the Last Devlog
- We changed our approach to implementing the multiplayer system, shifting from RPC to synchronizers.
- We conducted tests with Zero Tier.
- We designed the initial test level.
- We fix the camera, it now follows the player .
- We worked on the enemies and spawners.
What We're Doing Now
- Continuing with level design.
- Implementing the conditions for defeat and victory.
- Developing the inventory system, including interactions with objects.
- Enhancing the lighting.
Thank you for your continued support.
Online connection using Zero tier:
The camera follows the player (the box on the right is static):