Devlogs
Mar 26 Changelog
- Added new enemy type: Splitter.
- Currently comes in 2 sizes.
- The larger version splits into two smaller versions upon being attacked by the player.
- If player is spotted, chases directly toward the player.
- If player is not spotted, will follow along walls until player is spotted.
- When deflected by player, gets knocked back and stunned.
- Spins around at a rate proportional to its speed.
- Added additional scene to current testing rotation to show off the Splitter enemy.
- Made the shade of the walls less overbearingly bright.
- Removed the particle effect on the player when taking damage; this particle effect now only appears for enemies getting hit, reducing confusion on encounters. The player's flickering effect upon taking damage is enough visual indication.