Devlogs
Update V1.01
- Updated the player's weapon/blaster model and gave it a texture. It is now far more detailed than it's previous version was.
- Slightly restructured levels.
- Made visibility improvements to levels.
- Increased enemy spawn positions, as the game didn't feel too 'bullet hellish' on first release.
- Increased the detection radius for the standard gunner enemy (who turns to face player, firing at the player's location)
- Increased scientist spawn positions.
- Updated visuals for loading screen.
- Added ability to exchange current sanity for health (Hold 'E' to exchange - 0.25 Sanity for + 10 health)
- Fixed incorrect colours on HUD.
- Fixed sanity effects; they're now far more apparent (as originally intended) [Shown in the uploaded image for this post]