Posted May 19, 2024 by TristanDell
Final month looms on me:
The enemy can now attack the player back, and deal damage.
I added multiple roaming enemies to the map and set up a extra ambush event out in the fields to the left of the map.
The boss zone also now works properly, I just had to make some tweaks to the Battle System script and made a boss battle an entirely separate event.
animations for the fighting were added to the game.
There are still many issues, such as the A.I going through walls,
the fact that there is no endgame,
If all of your party dies then you are soft locked
and some of the U.I elements operate inverted, this is because I tend to play inverted and I forgot to change them to better suite the majority of players.
If I had more time, I would make my main menu less bare bones, Id learn how to do DevLogs better and id learn how NavMeshes work in a 2D engine. Most importantly though, ID MAKE THAT A.I STOP CHASING ME THROUGH WALLS, I mean seriously man, leave me alone you cheater.
Animation Slide is from:
Publisher: Demigiant
Art Assets are from:
Buildings/Village objects:
Publisher: Cainos
Publisher: Hyper Luminal Games
Sprites:
Publisher: Murlyka
UI Elements:
Publisher: Black Hammer
Publisher: EggRollGame
Publisher: Planescape Game Studio
Buildings/Misc village items and tiles:
Publisher: Danil Chernyaev
Publisher: Typodermic Fonts
Code help:
Publisher: Greg Dev Stuff
Pokemon 3D Game in Unity Tutorial Episode 10 Combat Part 3 Scene Setup (youtube.com)
Publisher: Greg Dev Stuff