Posted March 26, 2019 by FLeysen
As it turns out, designing a level is hard. Many blockouts were created and destroyed to get to the level we have now, but we're fairly happy with it. Many more changes will be made in the future, until we get an awesome level design.
You don't want to get slashed by one of these! When a player gets hit, they're knocked back and incapacitated for a short while. Careful navigation is a must in order to avoid losing an arm or two. Just like all the other hazards and traps, this can hit enemies, too! Get one to chase you and make your way past one of these axes to eliminate your enemies in style.
When you stand a suspicious-looking platform for too long, it might collapse! Be sure to know in advance what your next move is before you step on one, you might fall into the dark depths. Don't worry if you missed your shot at using one of these to reach an important location, they will reform after a while.
The start and end screen have been reworked to properly work with controllers, and will no longer accept your offering of keyboard / mouse inputs. Scores are lame, so the UI no longer keeps track of an arbitrary score.
Falling rocks!!! There are now traps that launch or drop a boulder. When a boulder hits a player or enemy, its splits and deals a large amount of damage, as well as rendering that player unable to act for some time.
There's a scary enemy that fires projectiles at you from a safe distance. It, too, can die to traps. So be prepared when you trigger one of those smart positioned enemies.!
Further improving on the level design, fixing up any bugs that come along, adding player feedback, sound effects... We've got our work cut out for us for the coming weeks, so look forward to future updates!