Posted May 18, 2024 by Pixel Crafted Chronicles
The focus on this devlog is for the graphics and animations of the game.
Most of the graphics and animations that appear so far in this build was created by myself in Adobe Illustrator, with the exception of the platforms that appear in the game.
The image below was the first iteration of the player's sprite tile.
I gave this a bit of a facelift in Adobe Illustrator and now the sprite tile appears as below.
Idle State (Above)
Landing State (Above).
In the GIF above you can also see the fireball animation. This object only has one state: idle. I did get some feedback early on that the animation looked like it was glitching as I hadn't really spent too much effort on the timing of the animation. However, I managed to fix the issue and it now looks less glitchy.
Fireball Sprite sheet (below)
The platforms were assets I've sourced online from Open Game Art, courtesy of Sithouis. The platforms don't have any animations, they havea script that makes them spin on their pivot.
Sithouis, 2013. "Rock Tileset". Open Game Art. https://opengameart.org/content/rock-tileset.