This week I will show the upgrades I have made to the enemy AI.
> Main Features added
Allow enemy units to shoot at the friendly soldiers. (the further away the target the harder it will be for the enemy to hit them).
Example of enemy shooting.
Fixed an issues where when one soldier was killed in a squadron all the other units ai will break and not follow their destination target. Now the Unitys behave as intend and walk to their destination no matter who has died.
> Future Development
Focus on improving the layout of the level with the idea of making it as enjoyable as possible.