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A New Dimension

Dead Heat
A downloadable game for Windows

Hello everyone and welcome to our weekly devlog for Dead Heat!

Without question, this has been one of the most productive weeks we have ever had. So let's get into it.
First and foremost. We are well on our way to producing a new 3D demo for Dead Heat in time for EGX! We are now currently producing new 3D models for our character and locations.

Sonja looks fantastic! The arms still need some beefing up, but already the style is exactly what we want. Low poly, early 3D models that wouldn't look out of place on a PS1 or a PC adventure game from 1997. This style has been in Dead Heat's design document for a very long time, but we could never afford artists who could produce the models we wanted. This model is being produced by our artist Steve McIntyre, who is returning to us after learning more about blender. There will be aiming to produce five models for the demo. Sonja & Lilith, Glen Bishop, Leon Bryant & an officer to stand vigil at the end of the alleyway. We hope to have more officers modelled after EGX, but the environments, items, mechanics and core cast must come first.

The alleyway model has been grey boxed and is currently being worked on and modified. Sill, we are making tremendous progress. Another week of work and we should be able to have the alleyway ready!

Choosing the best camera positions is one area I am nervous about. There are many possible angles to shoot the scene from, but they must all be picked with a purpose in mind. How long do we want to tease the reveal of Leon? Do we want to make the apartment building look ominous with silhouettes of peeking out of their windows? All will need to be taken into consideration. I relish the opportunity, though. It's a wonderful moment of creativity that I have been missing for a long while. 

As of now, we are on track to recreating our alleyway. This mockup uses placeholders & textures that will need to be replaced, using assets to demo a scene is a good way to test what works and what does not before creating final assets.
Sound design has been getting some much-needed attention this week. Our new Sound engineer; Jacob has been hard at work with some new effects that are being trialled. We will be going into more detail about the sound effects; among other things, next week. Next week will be the last week before EGX, so we will be working extremely hard to get everything ready.
Stay tuned on twitter everyone, if you aren't already following us, please do! Next week is going to be really interesting.


Thank you for reading our end of week update! We hope you will join us next week for our last devlog update before EGX!

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