Posted March 24, 2019 by Mjeno
In today’s devlog, we’re sharing numerous details on the upcoming local markets and the kinds of ads players will be able to post on them.
I could finally spend a big chunk of my available time this week on the new local markets feature. I began with the outlines of the local market tile which shows a list of all available ads. To be able to display some ads, they have to be created first, so I quickly moved on to the “post ads” tile.
In the beginning, there will only be two ad types: buy and sell a commodity, the type can be selected by the corresponding tab. An ad consists of a few basic components:
Here is a work-in-progress shot of the tile:
I’m keeping it super short this week since most of what I’ve done relates to things I’d like to keep secret for the moment and that you’ll get to see fairly soon anyway.
One thing I’ve been dealing with is the question when and how to advertise the switch to a free-to-play model, which is coming rather sooner than later, as discussed in our livestream and earlier devlogs. We’re pulling the free/premium distinction into the First Access phase, where players owning a key are premium users. We’ve made this decision to ensure that fewer interested parties are blocked off by our paywall, since the discrepancy in daily traffic to our website and the actual number of people ending up creating a company is quite staggering. Of course there are more adjustments to be made to our funnel (ugh), but we’re considering the current paywall to be the “Great Filter” right now. ;)
As always: we’d love to hear what you think: join us on the forums!
Happy trading!