Posted May 15, 2024 by Xaoka
Fixed starting the game at the entrance of the university rather than the lecture hall, which lead to a confusing cutscene order
Fixed not being able to leave the graveyard
Fixed nouns for some items in the graveyard being 'Talk'
Fixed the flag in the graveyard not being interactable
Fixed doctor in the hospital showing 'take' not 'talk'
Fixed character image dissapearing part way through the ending monologue
Slightly extended the vault interior to avoid the chance of a janky transition animation
Removed some unintuitive obstacles in the condemned hospital and replaced it with an inspect dialogue
Shifted the tables left in the condemned hospital to prevent the player from being able to get stuck
Fixed map commentary text not fitting in smaller resolutions
Map commentary text and images no longer block mouse clicks
Should no longer be able to restart the archelogist dialogue while talking to them
Fixed an edge case where the archelogist refused to speak to you if you found something they didn't know anything about
Fixed the translation screen initially showing 'gateway' for all suggestions until another word was selected in the case where the first word was already known
Fixed words showing as confirmed/green when they shouldn't, if you had just completed a translation of at least that length
Fixed inspecting translations that are already fully known softlocking the game as there were no words available to submit
Fixed the translation screen not showing the full phrase if you had previously completed a shorter phrase in that scene
You can now click buttons as soon as the fade as finished, rather than once the title fades out