Devlogs
New Units + Improvements
Added two units this week:
- ๐ต Soothsayer - Casts regeneration on the most injured nearby units, and cures Poisons
- ๐ Cultist - Reduces nearby enemies' stats and curses whoever hurts them. Curses will deal damage-over-time until either the Cultist or their enemy is dead
Improvements, bug fixes and new stuff:
- ๐พ Added new groups of mixed and matched enemies
- ๐ฐ Color units based on their squad's color (Black = friendly, blue = hostile, beige = neutral villagers, etc.)
- ๐ฐ Scavengers no longer automatically attract nearby loot, but gain XP from the player looting
- ๐ Quests tracking improvements:
- ๐ A quest's vector line can be highlighted in the minimap by hovering on it
- ๐ฌ Rewarded units are displayed in the quest tracker
- ๐ Shaman improvements:
- ๐ No longer run into enemies to die
- ๐ Added Water Spout spell, which casts when near water
- ๐ Heal nearby friends' Health
- โญ Added range gizmos on the ground for units with AoE effects
- Added loading tips
- ๐พ Only save the game when necessary
- ๐บ Minimap polish, added a North marker
- ๐ Some units gained resistance to Poison
- ๐ฅ Camera placement improved when close to walls