Posted May 14, 2024 by Symbolaga
#bug squashing
- The player can now no longer leave the first castles room after respawning before the respawn animation has finished that would softlock the player.
- When pressing enter on the title screen, the player can now no longer move within the title screen scene and break the game
- Wine Wedge now correctly states it gives you 15 shield. Not the listed 45.
- Beer Wedge now states it doesn't work on level grid.
- Text adjustments.
- Combo health wedge now heals on level grid but does not combo as intended.
- Quest logs have been readjusted for jungle and water sidequest areas so that now you should not have left over old quests in your journal and only completed versions of quests in there.
- Silversword member Scars in the tavern now gives you his blade like he says he does.
-The chest in the jungle town's side area pool now gives you the item like it says it does.
-When buying something from Joy the fox the text is now displayed at the bottom of screen so you can see your current gold properly.
-Running is no longer bugged and possible.
-You can no longer open the menu during the tutorial or during map transition.
-Thief wedge now no longer stacks its damage
-If you somehow manage to die while wearing the silver sword armour the game should no longer force errors.
-water sidequest area boss should no longer blacken screen permnanently.
-Minor graphic and UI bug squashes.