Devlogs
Weekly Update #8
- I finished checkpoint 3
- started working out an idea for checkpoint 3's cutscene
- worked out an idea for relaying story information to the player in a realistic way
- have checkpoint 4 roughly 1/3 of the way done
- added NPCs an animations for said NPCs (this will mostly be used for the later stories, but there is one NPC in the demo)
- added a checkpoint/chapter select thing (you press the forward button to go foward a checkpoint and the backward button to back a checkpoint and then press the play button to start the level from that checkpoint. See attached image to get what I mean).
- added the base for steam achievement functionality
- added a cutscene for checkpoint 1 (not finished yet)
- and added 2 more achievements to the demo
I got quite a bit done this week and am getting ready to finalize my demo for the Game Developer World Championship (it's really just a small time game awards thing). I will update this page when I've finished the demo and submitted my game for GDWC. Now, for what I hope to get done by the end of next week:
- checkpoint 1's cutscene fully finished (with sound)
- checkpoint 4 mostly or fully finished
- The beginnings of full steam achievement integration
- an in-game achievement tracker and pop-up (for non-steam versions of my game)
- checkpoint 3's cutscene started (and maybe mostly finished)
- checkpint 4's cutscenes started (there are roughly 3 cutscene I need to make. So I hope to have 1 done, 1 mostly done and 1 started)
- and the start of an undated options menu (I have something planned for it, it's just about making sure it actually works)
that's it for this update. I think the game is looking promising but I do have my doubts in terms of enjoy-ability when it comes to the actual gameplay (since this is heavily story-driven, making interesting gameplay that goes along with it is difficult).