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Weekly Update #8

  • I finished checkpoint 3
  • started working out an idea for checkpoint 3's cutscene
  • worked out an idea for relaying story information to the player in a realistic way
  • have checkpoint 4 roughly 1/3 of the way done
  • added NPCs an animations for said NPCs (this will mostly be used for the later stories, but there is one NPC in the demo)
  • added a checkpoint/chapter select thing (you press the forward button to go foward a checkpoint and the backward button to back a checkpoint and then press the play button to start the level from that checkpoint. See attached image to get what I mean).
  • added the base for steam achievement functionality
  • added a cutscene for checkpoint 1 (not finished yet)
  • and added 2 more achievements to the demo

I got quite a bit done this week and am getting ready to finalize my demo for the Game Developer World Championship (it's really just a small time game awards thing). I will update this page when I've finished the demo and submitted my game for GDWC. Now, for what I hope to get done by the end of next week:

  • checkpoint 1's cutscene fully finished (with sound)
  • checkpoint 4 mostly or fully finished
  • The beginnings of full steam achievement integration
  • an in-game achievement tracker and pop-up (for non-steam versions of my game)
  • checkpoint 3's cutscene started (and maybe mostly finished)
  • checkpint 4's cutscenes started (there are roughly 3 cutscene I need to make. So I hope to have 1 done, 1 mostly done and 1 started)
  • and the start of an undated options menu (I have something planned for it, it's just about making sure it actually works)

that's it for  this update. I think the game is looking promising but I do have my doubts in terms of enjoy-ability when it comes to the actual gameplay (since this is heavily story-driven, making interesting gameplay that goes along with it is difficult).

Download The Silent Bells: Ted The Caver (Playable Teaser)
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