Devlogs
Gamma 1.1.1 Release
Posted May 22, 2024 by FoeFear
#gamma-1.1.1
Gamma 1.1.1 is now available to download. You can refer to the changelog for the latest update about ShellCore Command Beyond Our Worlds down below. Please be advised that this release may impact older versions of custom worlds.
Changelog
Additions
- Added button sprites for all three tower auras.
- Replaced chain beam's line attack with a new material.
Bugfixes and Revision
- Amplified the flash music and blue music 4 and 6 for better audio quality.
- Fixed an issue where tanks could not find a path in the ep 2 main menu.
- Fixed an issue where the cannon hit effect is executing at the origin of the map (noticeably in the main menu).
- Fixed an issue with reassigning party members. If their ai was set to some command and were unassigned from your party, reassigning them will now display idle.
- Fixed party member info boxes not fitting their health with the new ui.
- Fixed an error with deleting directories. In the world creator, shift-clicking a world should no longer allow you to delete it.
- Fixed world description text not wrapping between lines again.
- Fixed some text not aligning perfectly with the input boxes.
- Fixed a bug with tower auras abilities. Placing a tower aura part in the ship builder will no longer produce an error.
- Fixed an issue where towers could not regenerate.
- Fixed an issue where multiple healing and energy towers are equivalent to one tower each. They will now accumulate their power based on how many are within range to an entity.
- Fix snow particle flag not being centered with its sprite.
- Balanced tower aura abilities:
- Increased regeneration.
- Heal aura: 250 -> 350.
- Energy aura: 150 -> 175.
- Reduce range of tower aura abilities.
- Speed aura: 50 -> 30.
- Energy aura: 25 -> 20.
- Any ship that has tower aura as a part will have a significant downgrade in range. Towers do not apply.
- Heal aura: 15 -> 7.5.
- Speed aura: 30 -> 10.
- Energy aura: 20 -> 7.5.
- Updated background particles so that it starts at a random angle.
- Updated some of the music ids.
- Updated music_blue[number] -> music_blue_[number].
- Updated music_fast and music_overworld ids. These ids and anything related will now have _1 on them (i.e. music_fast_1).
- Updated a few ui elements to look more like the original.
- Updated proximity interaction. Its range is now affected by player's tier, starting at 85 with 100 at max.
- Updated ai aggression. The tier of the entity's core now affects the range to become aggressive to a target, starting from 400 with 1000 at max.
- Increased the max camera distance from core: 6.75 + 2 * (1 * tier) -> 7.5 + 2.5 * (1 * tier).
Removals/Reversions
- Removed platformjson from sector json files.
And that's all.