Posted May 12, 2024 by MultidimensionalSock
Credits for work included in the game:
Jack Wright: lighting and link to fuse box, area blocking, isometric camera, torch functionality, inspect component, voice acting audio editing,
Daniel Bethel: see through walls, interactable object outline, main menu UI, character movement
Kylie Lassmans: indent, radio audio editing, in game tip UI, control remapping, options menu, pause menu, controller support, inspect interaction prototype.
Robyn Botham: level audio, reactionary audio, spatial audio, speech interactions and branching dialogue, skill check component, thought UI and basic interaction component, inventory, documentation.
Robyn Botham: lead designer, level dressing, clue implementation, branching dialogue implementation, story development, Inventory UI artist, skill check UI, speech bubble UI, clue design, dialogue scripting, sound sourcing,
Josh Edgar: level blockout
Dylan Whitelegg: animation blueprint, VFX, computer UI
Stefan Gosav: model imports
Ria Johnston: robot concept art, cover image
Kevin bacani: revolver concept
Elliott spratt: main character concept art, notebook page art
Peter taylor: environment concepts, key art
Max Stansfield: environmental concept art
Environment: Jake Scothern: Stairs, modular wall models (unused), metal container
Katie Kendrick: cassette player and tape, long table, electric box, robot scanner, conveyors, metal container, padlock, pipe wrench, rubble, torch
Praveen Raveendrakumar – nothing useable or not submitted
Jacob parker: fuel can
Sarwar Chowdhury: steam boiler
Dylan Whitelegg: monitor, screwdriver
Ria Johnston: robot high poly model
Sam isaacs: detective model
Jaz Hoyle: animations