Posted May 12, 2024 by tayl1r
Hello, I’ve done another update.
Ceridwen now has as many spells as Gwen. The plan is each act has its own spells, to keep you working on your spellbook all run, so there will be more as you go deeper into the dungeon... in the full version of the game.
A few spells and badges now have different scaling vectors. As an example: Earthquake now deals 2 damage base, but +1 damage for every enemy present. Also badges that add "+1 to all values" add +1 to this, too! Although passive bonuses like Earthquake and Sprout have caps.
In the options screen you can now read all the walls of tutorial text again.
Fixed a bug that meant the mushroom boss wasn’t showing, and added a third boss fight that I won’t spoil here!
I have made some encounters a little bit easier. I want the first area to be interesting because you’re going to go through it every run, but some fights were a bit mean.
It has always been the case that after turn 3 enemies start dealing 10% more damage. But this is now rounded to the nearest number rather than up. There also was random variance on enemy damage/block - this no longer goes up, either.
The Blessing goddess statue has an extra pixel of derriere.
Updated the list of people who support me on Patreon to the opening credits.
Next Day Edit: I couldn't find a fix, so I have downgraded back to 2021! Music should be okay now! Thank you for your patience.
Old note follows:
I upgraded to unity from 2021 to 2022 hoping that Unity would have fixed some problems with the “New” Input System, such as it failing to get mouse down events when clicking back into the window and a crash with flightsticks.
The bad news is that it doesn’t seem to have fixed these problems, and the other bad news is it has introduced new ones. Specifically WebGL in 2022 no longer allows AudioSource.PlayScheduled, so the music intro and music loop tracks just play over each other. It actually says in the official documentation that while WebGL is limited for audio, it does support PlayScheduled. But this is lies.
For now I have emergency-patched the intros out.