Posted March 23, 2019 by Onyon
Hey!
Azurebreak Heroes is going through a hell of a journey (pun intended). From a turn based 4-man-squad tactical rpg to a roguelike to something I can't classify right now. The core values of the game are changing on the fly since nothing originally planned worked like I intended. I have no idea what AZBH will look like when finished. And you know what? It's exciting.
I like that the game is constantly evolving (it's really bad from a marketing perspective - you're telling people it's something and then it's something else huh), I want it to become as fun as possible and will explore many different paths to do so.
Right now AZBH is a kind of a character-based roguelike hack'n'slash with permanent world changes (think Diablo meets Risk of Rain and Rogue Legacy). There's 4 characters so far, 1 of them almost finished (just need a few more sounds), 3 of them are halfway done. I aim for 10 characters on the launch day with more to come as free updates.
The first playable alpha demo is coming next month. Stay tuned.
onyon