Devlogs
v0.5.2
A new small update to Sleepless Patrols!
Features & Changes:
- New character: Cassidy!
- Borble ability now applies 6 stacks at base level rather than 8 - this threshold means you need to burn magic to suspend most enemies at full health, not just particularly strong ones
- Multiple Trip Mines on the same tile will all display, rather than just showing the one bottle
Bug fixes:
- More robust handling if random battle generation fails
- Crash Landing ability for Hindenbug now works
- You can no longer use Suplex on large enemies
- If a magical goes down but gets healed before disappearing, she no longer counts as dead for your victory
- Charging Tackle no longer pans the camera weirdly when targeting a large enemy
- The Finale boss' name now displays
- The Finale boss no longer freezes when cornered
- The damage prediction when mousing over Bulb Barricades now clears properly when you mouse away