Posted May 11, 2024 by Chubberdy
- Title screen updated
- New game transition a little smoother now
- Resetting controls in start menu now displays properly
- Inspecting the teleporter hub pre-cave collapse no longer gives dialogue
- Fixed issue with enemy parent object trying to draw a sprite that doesn't exist
- Fixed some of the speaker mix ups with some conversations
- Haven't found the exact issue with the game occaisionally crashing during dialogue, but it should just have messed up sprites instead of crashing now, which will help tell which lines are the issue
- Elevators will now drop to the nearest unblocked level when unpowered, no more softlocks between walls