Posted May 11, 2024 by FieryLion
Added Android build, no changes to content though.
Right now this game runs into the same “content ceiling” as Bellyful Life 2D, for every new character I add, I have to render all previous poses with different belly sizes and expressions. And for every new pose I add I must re-render all characters with the new pose.
This not only exponentially bloats up the game size but also consumes much more of my time just setting up the scene and re-render characters in the same poses, and past a certain game size phones and lowend laptops (chromebooks and netbooks) can no longer run the game.
Hence I want to move to a new direction - actual 3D! I want to render the characters as 3D in realtime so that I can pose them however I like, show different expressions and morph body parts separately without having to render exponential number of frames. This will allow expansion of not only the belly but also breast/butt and so on. The issues with this approach is that to allow the game to work on phones and other lowend devices the 3D models can’t be too detailed, also no x-ray view yet as I need more experience developing 3D webgames.
So in conclusion, I plan to rework the project into fully 3D rather than current 2D paperdoll system that exponentially increases gamesize and dev time just to add new content to the game.
What do you think? You can comment your thoughts here, but I recommend on my discord because I check discord more often.