Posted May 11, 2024 by Throns
Devlog for the game 'Into the Mist', a game project/assignment for KIT109.
Adding animations when taking damage for both player and enemy. With taking damage animation, the user can easily knows what is happening in a turn, which will be significantly improve the gameplay and playing experience. To do this, we will make a new taking damage animation for both player and enemies. (nothing fancy, just add more animation and state in the animator).
Make the character and enemies looking to the right direction when walking or attacking. I agree with this feedback, as it could significantly improve the movement (it will make the movement and attack much smother). Probably will add this in the polish section (if I have the time to do it :) ).
[1] https://penzilla.itch.io/hooded-protagonist
[2] https://assetstore.unity.com/packages/2d/characters/enemy-galore-1-pixel-art-208...