Posted March 22, 2019 by sakiskid
Hello everyone! This is a huge update so let’s get started right away.
First of all; there won’t be a public build for this one. I’m still working hard on a few things that just aren’t ready for play-testing yet, but I needed to push and update because my completed tasks list is getting way too big... If anyone has real interest in trying it out or helping with suggestions/squash bugs, join the discord here. I would LOVE to hear about any interest in PBAB.
"I don’t care, I came here for the changelog! Stop wasting my time!”
What you can expect in this update: Sound, Spawner, and Weapon overhaul. More screens, bigger arena, and many more smaller things that will probably disappoint me when I list them all out. All topped off with a generous application of bug-spray.
Without further ado,
Added
Tweaks
Fixes
I’m going to work on the weapon system and try to make it more modular. This means that enemies can hold weapons better, I’ll be able to make more varieties of weapons, and they should just function better all together. This also means that I should be able to make the handle of a mace do less damage than the actual heavy hurty end.
I really want people with smaller mousepads to be able to have just as much fun, so I’m thinking about changing the movement again. Or at least making it more accommodating for people who can’t move their arm/wrist as much. The point of the game is NOT to give you carpal tunnel. I swear.
Other than that it’s just adding more enemies, more weapons, and getting core aspects of the game down. I have SO MANY IDEAS for this game. I know I can’t put them all in, but that’s not going to stop me from trying.
Thanks for reading. :)